

This wasn't just me testing the game either, the devs actually put a collectible next to her. Another has her trapped, grasping at thin air trying to reach you, only you can walk right up to her with nothing happening. One level has you hunting for buttons in a maze, and every button not only opens a door but gives you a glimpse of her walking around, quickly killing any impact she has. However, she soon starts appearing far too often. The scary child is well hidden for an early part of the game, her appearances few and far between, and usually when she does pop up it's brown trousers time. Then there's the old horror rule 'less is more'. I've got nothing against these type of puzzles, but there's sections – such as the school room or bedroom – that rely a lot less on atmosphere and would be perfect for the head scratchers. After wandering around for ten minutes trying to figure out the cypher, any presence the graveyard had is long forgotten and the level is no longer memorable either. You can be trudging around an unsettling graveyard, worrying if you're going to have to change your trousers again, only to be presented with a code. Other times, a perfectly scary level is ruined by the puzzles.

The torch itself is laughably bad.įor instance the Fairground, poor modelling and puzzle design turn it into a tedious affair When Wales Interactive leave the areas open, the Unreal Engine's own is used fantastically, but with closer sources it just doesn't work and highlights the low quality modelling. It's made even worse by a questionable lighting system. Unfortunately the art talent of the team lets it down as they try to bite off more than they can chew, resulting in the the horror elements falling apart. Some mess up the aesthetic, trying to go for detailed environments like a giant sized child's playroom or an aeroplane. Some levels work beautifully, both puzzle and looks wise, but these are rare. While the story manages to twist and turn and keep you interested, the other elements don't fair as well. However, what actually happened inside the Soul Cloud is pretty clear about halfway through, though you're still left with the puzzle of who you are, and the bizarre demonic element at play in the game – which seems totally out of place – suddenly gets hinted at in the main story and you've got another mystery to unravel. A stunning aesthetic, unsettling atmosphere, a mystery pushing you forward, and a creepy child scaring the bee-jesus out of you. Unfortunately not all the levels live up to its promiseĪs you're dropped into these digital memories, Master Reboot seems to have everything. The opening forest is gorgeous, and sets up the game perfectly. Obviously something went wrong, and now you're in there trying to figure it all out.
MASTER REBOOT PURPLE TRIANGLE HOW TO
In the not too distant future, a group of friends figured out how to digitize memory and when someone dies they can be uploaded to the Soul Cloud, and you can visit them in their memories. What I can say is that someone solved death. The mystery surrounding it all is very much the driving factor of the game, so if I drop too many hints I'd be ruining it for everyone. And it's an approach that does the game well. The game doesn't tell you a thing at the start, just drops you in some random forest and lets you figure it out as you go.


I have to be careful here, because most of the appeal of Master Reboot is trying to figure out just what the hell is going on.
